Archive for the ‘focus’ Category

Coming Together!

Monday, July 6th, 2009

I have been spending my time managing the art team, learning the Torque 2D game engine, adding cultural information to the “help” section of the design doc, and working on character sketches, Taino word lists, and the cut scene stories we will need for our game. To say it is a full time job is putting it lightly!!

We have a great core of artists that are making great progress in making our 3D models of people and huts. I hope to have them complete soon so we can finish up on the other required game objects. We are also experimenting with the backgrounds and coming up with our plan to tackle that.

It is exciting to see this first iPhone game making such great progress. We have a great group of dedicated people working with us and I know this game is going to reflect that fact. Just let me play it already!!

Susan

Progress!!!

Tuesday, May 12th, 2009

We have some awesome ideas for our first iPhone game. Looking at the design doc, I can’t wait to play it myself! We have received some conceptual art that is absolutely breath taking. This artist has been able to really capture our idea for the iPhone and produce over view maps and UI screens that are just what we were looking for. Our team is expanding to include more 2D and 3D artists who will really be able to assist us in developing our games.

My time has been divided between actively looking for new team members, learning the Unity game engine, working on the storyline/levels for our main game, Arrival, as well as going over the docs, artwork, and planning for the iPhone game. The kinks are being worked out and the story is really starting to take shape. I am finding that there are just really not enough hours in my day!! So much happening all at once!

Susan