Archive for the ‘team’ Category

Insurmountable Obstacles

Thursday, August 6th, 2009

Regarding Josh’s previous entry, I told him the world was ending and that was the whole of his response until we talked later that day. Always a sense of humor and I have to say it got me laughing and things didn’t look so bad!

There have been many challenges for the art team and it seems there is always much more for me to do than is humanly possible. But there are also many, many positives. Our team continues to grow with very talented people who are willing to help in anyway they can. We have a completed human model and the riggers and animators are able to get started. There are several other models that are close to completion and should be ready to go soon. The modelers are also working on many of the inanimate objects that are needed by the animators, along with objects that will really enrich our environment. It looks like we may have all required objects done well before our deadline and may be able to work on some of my “wish list” items!

Looking over the last week of our particular “theatre”, there could not be a better quote than the “Shakespeare In Love” quote! Things do have a way of working themselves out and many of the overwhelming problems from a few days ago have just fizzled out to make way for new insurmountable obstacles!

Susan

Coming Together!

Monday, July 6th, 2009

I have been spending my time managing the art team, learning the Torque 2D game engine, adding cultural information to the “help” section of the design doc, and working on character sketches, Taino word lists, and the cut scene stories we will need for our game. To say it is a full time job is putting it lightly!!

We have a great core of artists that are making great progress in making our 3D models of people and huts. I hope to have them complete soon so we can finish up on the other required game objects. We are also experimenting with the backgrounds and coming up with our plan to tackle that.

It is exciting to see this first iPhone game making such great progress. We have a great group of dedicated people working with us and I know this game is going to reflect that fact. Just let me play it already!!

Susan

Progress!!!

Tuesday, May 12th, 2009

We have some awesome ideas for our first iPhone game. Looking at the design doc, I can’t wait to play it myself! We have received some conceptual art that is absolutely breath taking. This artist has been able to really capture our idea for the iPhone and produce over view maps and UI screens that are just what we were looking for. Our team is expanding to include more 2D and 3D artists who will really be able to assist us in developing our games.

My time has been divided between actively looking for new team members, learning the Unity game engine, working on the storyline/levels for our main game, Arrival, as well as going over the docs, artwork, and planning for the iPhone game. The kinks are being worked out and the story is really starting to take shape. I am finding that there are just really not enough hours in my day!! So much happening all at once!

Susan

Introduction to the Arrival game team

Saturday, March 21st, 2009

We are very excited to have our core team expanding recently. We have been honored to have Roberto Borrero guiding us along this path almost from its start, truly a vast resource of knowledge who is willing to help us by answering questions and by imparting to us his heart for this people. Koa Feliciano has been awesome in providing photographs to help in the modeling of our characters and scenery. His photographs have inspired many of the stories you will see on our website and you will see this environment for yourself as you peruse his photos on our site. Steve Finney, our 3D modeler who has been involved in this project longer than I have, has made one of our characters come to life in a way that I never dreamed possible. We recently have been privileged to have Adam Helweh join us and he has already worked his magic with his graphic art skills. Josh Samuels, our fearless leader, has encouraged and inspired all of us. This has been his dream for many years and his excitement is contagious. A professional writer may be joining our team very soon and will fill in a huge gap in our areas of expertise. We could definitely use more team members, but it is very exciting to see key gaps filling in and progress in this project being made!

Susan Dobis