Posts Tagged ‘progress’

Coming Together!

Monday, July 6th, 2009

I have been spending my time managing the art team, learning the Torque 2D game engine, adding cultural information to the “help” section of the design doc, and working on character sketches, Taino word lists, and the cut scene stories we will need for our game. To say it is a full time job is putting it lightly!!

We have a great core of artists that are making great progress in making our 3D models of people and huts. I hope to have them complete soon so we can finish up on the other required game objects. We are also experimenting with the backgrounds and coming up with our plan to tackle that.

It is exciting to see this first iPhone game making such great progress. We have a great group of dedicated people working with us and I know this game is going to reflect that fact. Just let me play it already!!

Susan

Current News and Progress

Saturday, June 13th, 2009

I haven’t posted anything about development or progress in a while. It seems when I go in one direction there is always something to pull me in another one. :) So, what has been happening? We are presently exploring an iPhone game which would be a subset of Arrival, it could even be considered a prequal though the story for the first prequal may not be connected to the main Arrival game. If things go well there is a chance we will do a series of iPhone games. This could help us in many ways including practicing on a much smaller scale, earning funds to pay for bigger game development costs and building a reputation which could help us receive funding from a publisher. At the moment I am in negotiations with a publisher to get funding for our first iPhone game. It’s a long process but assuming everything goes well we should begin full development by July (sooner I hope!).

So building an iPhone team, reviewing and commenting on docs, starting a real company, negotiating the contract, etc etc has kept me away from programming and experimenting. I hope to get back to that soon but with all my project manager tasks I may not get to do any programming on this iPhone game. Ah well, the joy of being the team lead. :)

I hope to be posting another blog soon with good news on funding. Until then wish me luck!

–Josh

Progress!!!

Tuesday, May 12th, 2009

We have some awesome ideas for our first iPhone game. Looking at the design doc, I can’t wait to play it myself! We have received some conceptual art that is absolutely breath taking. This artist has been able to really capture our idea for the iPhone and produce over view maps and UI screens that are just what we were looking for. Our team is expanding to include more 2D and 3D artists who will really be able to assist us in developing our games.

My time has been divided between actively looking for new team members, learning the Unity game engine, working on the storyline/levels for our main game, Arrival, as well as going over the docs, artwork, and planning for the iPhone game. The kinks are being worked out and the story is really starting to take shape. I am finding that there are just really not enough hours in my day!! So much happening all at once!

Susan